Community Tutorial: Fundamental Blueprint Practices

IMHO everyone working a lot with blueprints should know these things.
The article simply gathers quite fundamental knowledge in a single post. As it was mostly explained in other people’s talks :slight_smile:

Added talks from Unreal Fest 2022 :slight_smile:

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Link is broken here:

" Use Timers instead of Tick and Delay

Performing a lot of operations on blueprint Tick is one of the main reasons for the low performance of your gameplay code. Plus it makes the blueprint messy and difficult to maintain if you call a lot of things on Tick.

Thank you