Community Tutorial: Fix your materials on HLODs that use custom primitive data, match your HLODs to its original meshes

Setup your materials that use custom primitive data to be ready to work on HLODs, fixing HLODs just rendering out black.

My HLODs were looking sad in the distance, since I use custom prim data for color and they all lost their colors. It took me a long time and some long tangents but I found a solution that goes with what Unreal already has!

For the step-by-step tutorial part, I’ll be using foliage (bush) and static meshes (chair) from the starter content in a UE5.5 empty blueprint project.

https://dev.epicgames.com/community/learning/tutorials/nzaL/unreal-engine-epic-for-indies-fix-your-materials-on-hlods-that-use-custom-primitive-data-match-your-hlods-to-its-original-meshes