This time we’re taking a look at Lyra… Using what we’ve learned from Part 1 about WPA we take a deep dive and see where most of the memory allocations are coming from within the codebase, try to work out why, and give some pointers for how best to keep an eye on memory usage on your project.
https://dev.epicgames.com/community/learning/tutorials/wPW7/unreal-engine-fortnite-find-every-byte-part-2-lyra-s-memory