Community Tutorial: FAQ for Game Logs System (GLS) plugin (Advanced Runtime logging plugin for UE5)

This FAQ covers the most common questions about installing, configuring, and using the Game Logs System (GLS) — an advanced runtime logging plugin for Unreal Engine 5. Here you will find short, clear answers about enabling GLS, opening the in-game overlay, logging in Shipping builds, using GLS_LOG with tags and context, and working with PrintStringToGLS. The FAQ also explains performance behavior, filters, UI features, mobile and VR specifics, dedicated server limitations, saving logs to files, customizing output, updates, the changelog, and the demo version. Use this page to quickly solve issues or decide whether GLS is right for your project. If you need help, support is always available on Discord, forum and email.

https://dev.epicgames.com/community/learning/tutorials/lpbK/unreal-engine-epic-for-indies-faq-for-game-logs-system-gls-plugin-advanced-runtime-logging-plugin-for-ue5