Community Tutorial: Exposing Weapon Spread to Blueprints (Lyra Game)

This short video shows a quick C++ modification to expose weapon spread to blueprints. Can be used to either give players and bots different weapon accuracy, or to change the accuracy in runtime based on granted gameplay tags.

https://dev.epicgames.com/community/learning/tutorials/0KBO/unreal-engine-exposing-weapon-spread-to-blueprints-lyra-game

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