Community Tutorial: Exporting Custom Render Passes in Unreal Engine 4

Hello

I’m having trouble with the Custom Render Passes in Unreal Engine 5.3 and 5.4. For some reason, not only are my Ambient Occlusion passes became pure white:

Other passes became extremely bright:

While my scene looks very washed out:

I haven’t done anything with the settings so I’m not sure why it’s doing this. I thought it was because of switching to a Surface Laptop Studio cause my old PC tower stopped working, but they both have the same specs. What do you think?