Need to render out Custom Render Passes such as Base Color, Ambient Occlusion, Opacity, etc in Unreal Engine 4? Did you also know you could export frames as HDR for support with color gamuts like ACES?
https://dev.epicgames.com/community/learning/tutorials/6Va/exporting-custom-render-passes-in-unreal-engine-4
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Hello
I’m having trouble with the Custom Render Passes in Unreal Engine 5.3 and 5.4. For some reason, not only are my Ambient Occlusion passes became pure white:
Other passes became extremely bright:
While my scene looks very washed out:
I haven’t done anything with the settings so I’m not sure why it’s doing this. I thought it was because of switching to a Surface Laptop Studio cause my old PC tower stopped working, but they both have the same specs. What do you think?