At the end of this video the learner will understand how to apply a Layered Control Rig to any character that contains a pre-existing Control Rig. We’ll go over Constraints, and how to activate and de-activate them and how Spaces work in a baked Animation Sequence.
We’ll also cover Linked Animation Sequences, a great way of keeping your animation Editing in Layered Control Rigs alive, and accessible.
https://dev.epicgames.com/community/learning/tutorials/MPJY/unreal-engine-exploring-layered-control-rig-constraints-and-spaces
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Very well explained, good pace. Thank you!