A short tutorial demonstration on how to modify the thumbnail that is generated for all 3D assets within Unreal Engine 5.
https://dev.epicgames.com/community/learning/tutorials/Le32/edit-asset-thumbnails-in-unreal-engine-5-tutorial
Hello. I do not know how much other developers care about this topic, but I noticed that BP with thrown logic very often look like each other in miniatures. although in fact they are all different in the game. It follows from this that it would be nice to be able to install custom thumbnails to navigate the content faster.