Learn how to create normal maps and apply edge lighting to Paper 2D sprites
https://dev.epicgames.com/community/learning/tutorials/73Pn/unreal-engine-edge-lighting-and-normal-maps-for-paper-2d-sprites
Great tutorial, thanks a lot! I do have a small question, depending on the light position I get a very harsh one-pixel black line, is there a way to have that be less abrupt? Ideally I’d never want a fully black pixel, just a darker version of the original color of the sprite. Thanks!