UE5 Tutorial for improving your camera movement by adding camera rotation lag with camera modes. Code is in the description!
This is an update to my camera lag video where we’ll fix the rotation lag and fix the camera rotation wrongly when automatically interpolating between camera modes.
This made my game feel and look so much smoother and polished. It’s nice to work with as you can set lerp speed values per camera mode as opposed to one spring arm on one camera! Hoping it helps you with the camera feel you’re after. I still need to slow down the gamepad sensitivity but the mouse look is great!
I’m using Lyra but if you can use the Lyra Camera Modes logic for your own game, it’s so nice to have camera modes stacking and specify how you want your cameras or ability’s camera to behave and ease into each other.
https://dev.epicgames.com/community/learning/tutorials/Lp12/unreal-engine-ease-your-camera-rotation-movement-while-using-camera-modes-spring-arm-component-inspired