This tutorial shows how to display the current FPS inside a game using a simple Widget Blueprint in Unreal Engine 5.5.
The setup uses a UMG widget with a bound text value calculated from World Delta Seconds and can be added to any project for quick performance monitoring during development. The widget is created and added to the viewport at runtime using Blueprint logic in the player character.
This approach is lightweight, easy to customize, and useful for testing performance while working on gameplay, UI, or level design.
https://dev.epicgames.com/community/learning/tutorials/VxZR/displaying-fps-in-unreal-engine-5-5-using-a-widget-blueprint