This article documents a practical, end-to-end workflow for building scalable crowds with Unreal Engine’s Mass AI system. It covers navigation with ZoneGraph and NavMesh, behavior authoring using StateTree, crowd interaction via Smart Objects, and performance optimization through LOD strategies and vertex animation (AnimToTexture), highlighting real-world limitations and where C++ becomes essential for production-ready results.
https://dev.epicgames.com/community/learning/tutorials/zqZZ/unreal-engine-epic-for-indies-designing-scalable-crowds-with-mass-ai-a-comprehensive-ue-guide