In this tutorial, you’ll learn step-by-step how to design a complete interaction system in Unreal Engine 5 — starting from basic input setup to a fully reusable component structure.
You’ll gain a clear understanding of how to:
Trigger actions using Enhanced Input
→ Detect interactable objects with Line Trace
→ Communicate between Blueprints through Interfaces
→ Structure your project using a Base Actor and Child Actors
→ Build clean, reusable gameplay logic inside an Actor Component.
Let’s get started!
https://dev.epicgames.com/community/learning/tutorials/6mp8/designing-a-clean-and-extendable-interaction-framework-in-unreal-engine-5