Community Tutorial: Designing a Clean and Extendable Interaction Framework in Unreal Engine 5

In this tutorial, you’ll learn step-by-step how to design a complete interaction system in Unreal Engine 5 — starting from basic input setup to a fully reusable component structure.
You’ll gain a clear understanding of how to:
Trigger actions using Enhanced Input

→ Detect interactable objects with Line Trace

→ Communicate between Blueprints through Interfaces

→ Structure your project using a Base Actor and Child Actors

→ Build clean, reusable gameplay logic inside an Actor Component.

Let’s get started!

https://dev.epicgames.com/community/learning/tutorials/6mp8/designing-a-clean-and-extendable-interaction-framework-in-unreal-engine-5