This tutorial will look into how we can delay the “Complete” event for the new Enhanced Input Action system. I will expand on a tutorial I made a while ago (link at the end under ‘useful links’), where I recreated the legacy axis mappings using the new enhanced input system.
https://dev.epicgames.com/community/learning/tutorials/kYx8/unreal-engine-delaying-the-enhanced-input-action-s-completed-event