This lesson walks through from start to finish using Unreal Engine to automate DMX lighting based on real time data coming into the engine. In this example I built it based around Rocket League data coming in from datalink in a fully digital setup but this can be applied with other data sources and physical lighting stages.
https://dev.epicgames.com/community/learning/tutorials/8kKwY/unreal-engine-data-driven-dmx-automation