Explains how to create custom visualization components, including a custom show flag, allowing you to easily toggle visibility of the visualization in editor.
https://dev.epicgames.com/community/learning/tutorials/XaE8/unreal-engine-custom-visualization-component-and-show-flags
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A year ago I made a similar GitHub repo, that project shows an use case for doors connected to switchs and the visualizer shows what switch interact with what door when you select the actor, I did not knew that you can add a category so you can turn on and off the visualizer that is cool.
Here is the repo if case anyone find it useful!
@RKIV I am following your Visualization Component, but the component is not showing in the editor. The only thing different I have done is not used an EditorModule, is this required to make the component visible in the editor?
As far as I know, none of the techniques I used in the post require you to use an editor module; it should all work if you put in your game module as well.