I’m getting some errors when trying to create a custom node in this shading model.
Any ideas on what could be causing this? I tried including the files in the custom node as well as in the include file paths within the details panel of the custom node.
I’m using Unreal 5.5, so I’m not sure if MegaLights or something else could have changed the setup slightly.
\Engine\Shaders\Private\MaterialTemplate.ush(3579,1): Shader TBasePassPSFNoLightMapPolicy, Permutation 0, VF FLocalVertexFactory:
/Engine/Generated/Material.ush:3579:1: error: unknown type name ‘FSmuggledLight’
FSmuggledLight DirLight = LightSmugglePack.DirectionalLight;