Community Tutorial: Custom shading models directly in your material graphs

A guide to exposing lighting data to the material graph in UEs Forward Renderer, allowing for creation of arbitrary shading models without the need for further Engine modification nor GBuffer restrictions.

https://dev.epicgames.com/community/learning/tutorials/ow0x/unreal-engine-custom-shading-models-directly-in-your-material-graphs

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(post deleted by author)

Hi @AbidNaga, that’s a pretty interesting tutorial . Regarding the last part (Volumetric Lightmap and Reflection Capture sampling in the material) : you should ask this guy , he knows an answer .