Community Tutorial: Custom MetaHuman to Blender – Full FREE Workflow

This tutorial walks you through a complete free workflow for bringing MetaHumans from Unreal Engine into Blender. In almost two hours of step by step guidance, I cover everything from creating and modifying MetaHumans, handling materials and grooms, to adding ARKit shape keys and transferring animations, giving you all the tools to customize and work with MetaHumans outside of Unreal.

https://dev.epicgames.com/community/learning/tutorials/Pqdj/unreal-engine-custom-metahuman-to-blender-full-free-workflow

Hi.

I just created my own Blender add-on to do just this.
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver, etc.

If you want to check it out, I have some more information, including a free version, here: