Community Tutorial: Custom Blueprint Nodes: Exposing C++ to Blueprint with UFunction

An step-by-step in-depth tutorial on how to expose C++ to Blueprint.

https://dev.epicgames.com/community/learning/tutorials/Klde/unreal-engine-custom-blueprint-nodes-exposing-c-to-blueprint-with-ufunction

3 Likes

Just want to thank you. Better than UE’s default documentation. Quick, Simple, Detailed.
Trying to understand UE coding more than 1 month and this is most clear one.

3 Likes

I’ve added your post to my favorites months ago and I forgot to thank you, that’s why I’m here right now!
You really did a great job by providing all those examples, I hope you will find the time to update it with the things you anticipated at the bottom (I would really appreciate a section about nodes with the “Add pin” option, like the sequence node for example or the addition/multiplication where you can add N values)

Thank you again :heart:!