The article explores a robust, cross-platform method for saving application data in Unreal Engine without relying on the SaveGame system. It addresses the challenges of persisting interface states, such as active logging categories and UI configurations, between application sessions. The solution involves using UObject serialization to save and load structured data efficiently as binary files, ensuring high performance and ease of implementation.
https://dev.epicgames.com/community/learning/tutorials/EPr6/cross-platform-solution-for-saving-data-to-disk-without-using-savegame-in-unreal-engine-5