Learn how to implement file archiving and extraction in your Unreal Engine project using the Runtime Archiver plugin. This tutorial covers both manual and asynchronous operations for compressing and decompressing files across all major platforms (Windows, Mac, Linux, iOS, Android). You’ll discover how to zip files and folders, extract content from archives, and work with raw data compression. Perfect for game developers who need efficient file management solutions for save systems, content delivery, or data optimization. The plugin supports multiple formats including Zip, Oodle, Tar, LZ4, and GZip.
https://dev.epicgames.com/community/learning/tutorials/GjYl/cross-platform-archiving-zipping-and-unzipping-in-unreal-engine-zip-oodle-tar-lz4-gzip