Community Tutorial: Creation of Parallax Occlusion Mapping (POM) in details

Parallax Occlusion Mapping (POM) is a complex texture-based approach to add more details for meshes. With POM we get more depth visually than we could get just with Normal maps

https://dev.epicgames.com/community/learning/tutorials/kyXK/unreal-engine-creation-of-parallax-occlusion-mapping-pom-in-details

Does this also work with path tracing? I can’t seem to get the POM to work with path tracing. I know unreal 5 is built on nanite.