This article details the creation of realistic clothing using Marvelous Designer 12 for the animated Unreal Engine short film Lightfall. We’ll cover the whole process from start to finish, including gathering references through photogrammetry, building the asset in Marvelous Designer, surfacing in Substance Painter, and adjusting fabric features for realistic simulation and animation.
https://dev.epicgames.com/community/learning/tutorials/owBx/unreal-engine-metahuman-creating-realistic-clothing-in-marvelous-designer-step-by-step-workflow-icvr-lightfall