Community Tutorial: Creating First Person Footfalls with MetaSounds Presets For Different Terrain

A simple example of how to make footfalls for a first person character using MetaSounds that reacts to different terrains the user is walking on.

https://dev.epicgames.com/community/learning/tutorials/vyzR/creating-first-person-footfalls-with-metasounds-presets-for-different-terrain

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I made video based on your tutorial for The Sound FX Guy community and replace old system in AnimNotifier. Data Asset Usage UE5 for Footsteps - YouTube
Now I see advantage of this, because I’m not sure what kind of materials I’ll have in my project. So I don’t need to remake notifier each time I want new or delete one.
And this is also good for understanding Lyra project setup. Still there is a problem with implementing physical materials there, but at least overall project became more understandable.
Thank you.

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Hello, so far it works in UE 5.1. I have one issue, the sounds are triggered only once when start moving? when all sounds are done it stops and I keep on walking. Is there a way to constantly trigger the sounds and not only once a the beginning? Or am I missing something? thx