In this tutorial, I demonstrate how to create dynamic and procedural environments using Unreal Engine 5’s Procedural Content Generation (PCG) system. Designed for beginner to intermediate users, the session covers the complete setup of the PCG plugin, working with the graph in real time, adding and managing meshes, removing unwanted or overlapping structures, and dynamically modifying the environment to achieve flexible and efficient world-building results.
https://dev.epicgames.com/community/learning/tutorials/KWRl/unreal-engine-creating-dynamic-environments-using-pcg