Tutorial for creating a gliding ability using the gameplay ability system in a Lyra sample project based game.
Covers:
- Setting up an ability that activates when holding input and ends when releasing the input
- No C++ required
- Adding a launch pad to your level
- Glide while still being able to aim and shoot
- Using a root motion ability task to move your player, disable gravity momentarily for them
- Not gliding when dead/dying
- Depleting the glide and replenishing when landing on the ground with a gameplay effect
- Testing in multiplayer, debugging using the world outliner and choosing the right world
- No C++ required
https://dev.epicgames.com/community/learning/tutorials/L339/unreal-engine-creating-a-ue5-lyra-gameplay-ability-glide