In this tutorial I go over the process of creating a simple skeletal mesh in Houdini and how to export it for Unreal Engine 5. We will use KineFX to create a simple procedural skeleton.
I also talk about a fix that I discovered while importing Skeletal Meshes to UE5, where the skeleton transforms are wrongly setup because of the conversion of units between Houdini and UE5.
https://dev.epicgames.com/community/learning/tutorials/dXMx/unreal-engine-creating-a-simple-skeletal-mesh-in-houdini