In this Unreal Engine 5.7 tutorial, we will create a realistic Substrate glass material step by step.
You will learn how to set up translucent glass using Substrate, enable refraction, control opacity, improve reflection quality, and understand the difference between Translucent Grey Transmittance and Translucent Colored Transmittance.
We will also explore important glass material controls such as Diffuse Albedo, Roughness, Specular, Fresnel, Transmittance Color, Thickness, Mean Free Path, and IOR to F0 for accurate glass reflections.
This tutorial is useful for Unreal Engine beginners, environment artists, material artists, game artists, and anyone who wants to understand how glass materials work in Unreal Engine 5.7.
Good job, and it’s great to see a tangible learning resource added to the community, with a thumbnail that honestly represents the final product. Sad that this is how things are now, that I feel compelled to complement you on such a simple thing… but I’ll share my appreciation nonetheless!
Keep up the good work, and hope to see more contributions to our community from you
@DWI_CAHYA_PUTERA: Are you the same person as the OP that started this resource thread, or someone else sharing their own resource in someone else’s thread? Probably wouldn’t hurt to create your own thread, rather than hijacking another. You’ll get more direct interfacing with people, and you won’t be disrespecting common forum etiquette and such