In this Unreal Engine 5.7 tutorial, we will create a frozen lake material using Substrate, translucent color transmittance, Mean Free Path, thickness control, roughness variation, normal maps, and parallax occlusion mapping.
This tutorial explains how to build a layered ice shader with a transparent top surface and a depth layer underneath. We will use packed texture channels, height information, roughness masks, UV tiling, color tint, Fresnel reflection, and transmittance color to create a realistic frozen lake effect inside Unreal Engine.
You will learn how to create the illusion of ice depth, improve surface reflections, control transparency, and build a simple snow environment around the frozen lake material.
https://dev.epicgames.com/community/learning/tutorials/6v73/create-frozen-lake-material-in-unreal-engine-5-7-substrate-shader-with-parallax-occlusion