This article explores the final step in bringing cinematic waterfalls into Unreal Engine, focusing on real-time integration techniques. It covers the setup of Vertex Animation Textures (VAT), Sparse Volume Textures (VDB), and custom motion blur workflows to preserve the fidelity of your Houdini simulations. The result is a fully optimized and visually cohesive waterfall effect, ready for in-engine deployment.
https://dev.epicgames.com/community/learning/tutorials/9X5n/crafting-cinematic-waterfalls-part-3-unreal-engine-setup-and-real-time-integration