This article focuses on enhancing waterfall simulations with cinematic foam and splash effects using Houdini’s Whitewater system. It covers SOP-level workflows for secondary FX generation, along with best practices for shaping, caching, and layering detail. Real-time export methods such as VATs and VDBs are introduced to ensure efficient Unreal Engine integration and visual consistency.
https://dev.epicgames.com/community/learning/tutorials/a6ko/unreal-engine-crafting-cinematic-waterfalls-part-2-foam-splashes-and-export-techniques