I just specify version 5.1 but this should work in almost every version which has the Color Picker implemented.
This is a small one, an appendix to the documentation on how to add your own themes to the color picker which is linked in the resources section.
It just describes how to get a color palette from one project to another and I also give you an example from the Google Material Color Palette.
https://dev.epicgames.com/community/learning/tutorials/vrZk/unreal-engine-copy-and-paste-your-color-theme-for-the-color-picker-from-one-project-to-another
Community Tutorial: Copy and Paste your color theme for the color picker from one project to another
Very cool, thank you!
Do you know any visual interface to generate those palettes instead of typing their values in a .txt file?
It might be a dumb question but I’ve never used this function before.
Thanks again.
Oh well, you can do this with the color picker itself. At the end of the tutorial under Useful Links there is the link to the official tutorial on how to do it.
Yeah, sorry, I noticed it after I wrote the comment .
Anyway I’m still wondering if there might be a way to create those lists without the engine itself. I think it might be really useful something like a mobile app to visually create those palettes and then export them as .txt once you actually start working on the project.
I’m pretty sure it’s possible to create such software using unreal directly, evenctualy.
Sure, you can do a lot with IT. There are no limits to the imagination
i tried making a python script to generate one from a .hex file but the engine does something weird to the components and all colors go really towards red. really weird.
if someone can enlightenme on which transformation it does i’m happy to share it.
(it’s very trivial you can do so in js or brython)
i wish the ability to load and save into .hex or .gpl files were a standard. this is really helpful to share in the project content files with all the team and not just have locally.
it really helps devs to stub things out.