Community Tutorial: Convert Static Mesh To Skeletal Mesh Quick! (Unreal 5)

Convert Static Mesh To Skeletal Mesh Quick! (Unreal 5)
Why? Need 1 bone for a cloth asset? How about 2 bones for a quick pivot, or ragdoll sim? Watch the video for how!

I mention in the video:
Physics Thruster Tutorial: - YouTube

Cloth:

Also useful: Ragdol sim in Sequencer:
- YouTube

https://dev.epicgames.com/community/learning/tutorials/oP4r/unreal-engine-convert-static-mesh-to-skeletal-mesh-quick-unreal-5

I know you don suggest to follow this for characters but i have got interesting issue which can be in any staticmesh.

I am trying to convert staticmesh by rightclick but i saw, unreal lost the material data. My static mesh has 6 materials and set correctly. But converting lost them. They are seen at the slot but new skeletalmesh just uses the first material slot.

I followed the video and export the static mesh and imported again, but this time since this is character mesh, I had to import it to the existing skeletal and this is not possible because the new skeletal mesh was imported with no skeletaldata since it was static mesh .

Do you have any idea how i can make it works?
Thank you