Community Tutorial: Control Rig : BungeeMan : Spine

Quick tutorial to show how to use Spline in Control Rig to create a Spine Rig

https://dev.epicgames.com/community/learning/tutorials/Mv6r/unreal-engine-control-rig-bungeeman-spine

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very cool!, how would you build your nodes to backwards solve?

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Bungeeman includes a Backward solve.
If you download the asset from the market place (it’s free) you can take a look

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Hi Jeremie,

I’m not sure this is the best way to get hold of you, but I’ve been trying to follow this tutorial for some time and keep encountering problems.

Whenever I set a bone’s transform from the Transform From Spline node, I see various horrific distortions. I’ve tried multiple models and many different export settings, but keep seeing distortions.



I am using Blender to model and rig these rat characters, and each export type seems to come with a unique mutilation. Is there something you can see I am missing, or anything you can recommend me try?

Thanks,

Hello Jeremie,
at 3:12 in the video you use a parameter at length percentage node to evenly distribute the bones on the spline.

I don’t understand why this works !
The output from the previous for-each node ( ratio ) is a parametrized 0 - 1 value.
The node Parameter-at-length gives 0 - 100%. So why does a ratio going from 0-1 work on a node where the input requires 0 -100% ?

Unless its just incorrect wording. i.e the Parameter-at-length actually takes in values between 0-1 (and not 0 -100% ).
Thanks for clarifying this.

Cheers for the awesome series.
b

On this node the percentage is expressed in a 0-1 range
0 = 0%
0.5 = 50%
1 = 100%

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Thank you Jeremie.

Thank you for creating one of the most educative series on the topic.
I help studios upgrade to UE. One of the biggest bottle necks is Rigging & Deformations.

The first thing animators from Maya want to see is a close representation their rigs in UE.
You tutorial series are invaluable and better than others.
I hope you will continue.

Cheers,
b

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