Community Tutorial: Control Rig : BungeeMan : IK

How to create your own IK solver using math nodes in Control Rig

https://dev.epicgames.com/community/learning/tutorials/qyP2/unreal-engine-control-rig-bungeeman-ik

I’m learning more about Control Rig and discovered an inconsistency with the “Set Transform - Bone” node in 5.1 preview 2.


There is a big problem with this kind of setup. If the Up Vector bone aligns perfectly along the orientation of the LowerArm, the secondary target rotation becomes inconsistent and often flips completely by 180 degrees. How can we fix that?