In this video we take a look at how to use the new Unreal 5.5 Compute Shaders (HLSL) with PCG.
We will use HLSL in PCG to Generate a Grid of Points that will vary the Scale of objects scattered to those points based on the difference in height in a localized area.
https://dev.epicgames.com/community/learning/tutorials/OZPG/unreal-engine-compute-shaders-with-pcg-introduction