Project and tutorial update for a pause menu UI that uses Enhanced Input. I’ve updated my pause menu CommonUI project to support enhanced input so that our action widgets and navigation can read directly from input actions. This removes the extra step of an intermediate data table containing all the key info about UI actions. It helps iteration time if you update the keys that are bound to actions so the UI can reflect the correct data!
This is still an experimental feature but very useful already
https://dev.epicgames.com/community/learning/tutorials/Opwl/unreal-engine-commonui-enable-enhanced-input-support-for-navigation-and-action-widgets-in-sample-bp-ue5-project