In this tutorial, you’ll create a pickup item and a basic UMG interface with a button and mouse cursor, allowing the player to select a jump power-up level.
The main goal is to strengthen your cross-Blueprint communication skills by connecting three systems: the pickup, the interface, and the player character. You can extend this framework to support other power-ups, inventory items, and player abilities.
https://dev.epicgames.com/community/learning/tutorials/YDo27/unreal-engine-collect-click-consume