At an Unreal Engine Helsinki Meetup, Antti Tuppurainen, technical Director at Savage Game Studios (part of PlayStation Studios) talks about Unreal development in a distributed team environment without any on-premises servers.
Antti talks about the online services required to run a studio with a distributed team, their version control strategy, Unreal Game Sync, Continues Integration, backends, Single Sign-On and more.
https://dev.epicgames.com/community/learning/tutorials/M6Je/unreal-engine-cloud-native-unreal-development