This document outlines some of the findings we discovered when trying to convert the CitySample project for use with an ICVFX volumes.
nDisplay currently does not support World Partition so the initial goal of this exercise was to convert the World Partition level to a non-World Partition level.
This test was only focused on the “small” city sample level.
https://dev.epicgames.com/community/learning/tutorials/b8Bn/unreal-engine-city-sample-conversion-for-icvfx