Community Tutorial: Cinematics to Gameplay Seamless Transition

In this tutorial, I am going to show you how to achieve a seamless transition between cinematics and gameplay. So, when an in-game cutscene is played with a separate camera animation and character animations, as the cinematic or the level sequence ends, both character and camera will be seamlessly blended into the in-game camera and the character animation. In fact, we will be playing the level sequence animations of player character itself and the same third-person camera will be used inside the level sequence as the camera. If you have played 2018 God of War, You may have noticed it looks like everything including the gameplay and cinematics happens in one shot.

https://dev.epicgames.com/community/learning/tutorials/Ed32/unreal-engine-cinematics-to-gameplay-seamless-transition

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