Community Tutorial: Chunk Downloader Basic Tutorial

Basic Tutorial just to demonstrate with a basic example how to get Chunk Downloader working.

Part 1: Setting up project for patching. Tetsing modding/patching manually.
Part 2: Set up a web server and Chunk Downloader to understand how it works, changes to the official documentation to fix issues.
Part 3: Fix cached Manifest Files not updating Issue.

I plan on keep adding more Parts until I get a prototype running for my desired use case. Which is basically Archviz with support for extra environments from a DLC .

https://dev.epicgames.com/community/learning/tutorials/r2Dn/unreal-engine-chunk-downloader-basic-tutorial

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Thanks for making this, I’ve been in the same process that you have gone through in the last few weeks. It’s been frustrating and Ive hit most of the same issues you did. You pointed out a few new things so thanks for making them.

Currently I was trying to go back to using IO Store because I was getting some errors when loading some textures that had lumen and nanite. That led to other issues where those UCAS and UTOC wouldn’t mount but everything still worked.

Also curious if you have tried the “build http chunk install data” feature? For me it just fails even on a new project with the most basic things in it.