Community Tutorial: Chaos Flesh

Hello!

Currently, I am trying to assign different properties, such as damping and mass, to different Vertices of a Flesh Asset based on the Skeleton name. However, I can’t find a suitable method to get the corresponding Vertex based on the Skeleton Name or Skeleton Index and set its properties. Is there a corresponding Dataflow Node in Chaos Flesh to get the Vertex corresponding to the Skeleton?

@Arg.h Hi there. When can we expect to see some reference documentation? Or a new guide, or samples?

With the recent release of UE 5.5, this tutorial is very out of date. A “basic” dataflow graph is very different today. I’ve managed to track down which modern dataflow nodes to use by analyzing the source code. Currently trying to figure out animation constraints on UE5 Manny and Quinn skeletal meshes. I’m running on the main ue5 branch.

Excited to learn more about the muscle simulation, too! It’s a game-changer to have all this stuff in-engine, especially the planned integrations with Metahuman and ML deformer (according to the UE public roadmap).

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I’m having a weird surface projection of a skeletal mesh via the GenerateSurfaceBindings node. It seems like a problem with the GenerateSurfaceBindings node. Is there any other solution to do the surface projection? Or how can I fix this?

Hi, can you help me in that direction for flesh collisions? I wish to have some collisions with projectile weapons. How I can achieve that? I fallow the Chaos Flesh tutorials but is collision only with the objects from scene not from weapon projectile , and I dont know how to do this. Thanks.