This is the same point I’m at; as soon as I set the Mesh Deformer to DG_FleshDeformer, my Skeletal Mesh disappears, aside from bits of the feet. New to Unreal Engine and Chaos, not new to development, I feel so lost, I’m not sure what I’m missing.
It works ok with the flesh asset but I have been struggling like crazy to get the flesh asset deformations to be on the mesh itself. It doesn’t have any animation, just the model, and a skeleton. I tried doing things with just the static mesh, but needed to add the skeleton to get to the deformable stuff.
I just need to be able to move around the mesh and have it splat on the floor when dropped.
@Arg.h Do you have any ideas for what I could do or if it’s even going to be possible to do what I want to do with it?