Making all tutorials one after another. Stucked on Skeletal Mesh Deformation.
When I apply the node GenerateSurfaceBindings and Enable Deformar in Blueprint… the main skeletal mesh in BP disappears and never returns until i disable any of this (and in runtime i can only see some polys on the edges of the star whci you corrected with a size increament). looks like a bug, but may be some help?