Learn how to capture and process audio from remote Pixel Streaming clients in Unreal Engine using the Runtime Audio Importer plugin’s Pixel Streaming extension. This tutorial demonstrates how to set up audio capture from browser-based clients, manage multiple connections, and implement features like voice chat or voice commands. Perfect for developers creating interactive streaming applications, remote collaboration tools, or multiplayer games using Pixel Streaming technology.
https://dev.epicgames.com/community/learning/tutorials/wPo3/fab-capturing-audio-from-pixel-streaming-clients-microphone-in-unreal-engine