Learn how to capture and process audio from remote Pixel Streaming clients in Unreal Engine using the Runtime Audio Importer plugin’s Pixel Streaming extension. This tutorial covers setting up audio capture from browser-based clients, managing multiple connections, and implementing features like voice chat or voice commands for interactive streaming applications.
https://dev.epicgames.com/community/learning/tutorials/wPo3/fab-capturing-audio-from-pixel-streaming-clients-microphone-in-unreal-engine