Community Tutorial: C++ Hide and Seek Tutorial Series: Part II

Welcome to part two of the C++ Hide and Seek tutorial series! With the basic functionality we worked on in Part I taken care of, it’s time to start turning what was before just a few files of code into a full-fledged game. To do this, not only will we be adding some new classes to spice things up, but we will also be focusing on some of the essential techniques that allow us to communicate between them (think delegates and interfaces) to implement more interesting behaviors. Even the most thrilling of C++ code alone does not make for much of a game though, but thanks to the engine’s improved modeling mode, we will explore some handy ways we can build an engaging level and populate it with custom meshes and materials we create exclusively in Unreal. If you missed out on part one, you’re confident in your programming skills, and you think this tutorial is for you, no need to fear! Without much more than what comes in the C++ first-person template, you too can get in on the action!

https://dev.epicgames.com/community/learning/tutorials/ZZZ3/unreal-engine-c-hide-and-seek-tutorial-series-part-ii