Building Cinematic Worlds: Advanced VAD & Procedural Environments
In this advanced Unreal Engine 5.6 session, Prof. Jeasy Sehgal demonstrates production-ready Virtual Art Department workflows and world-building techniques for real-time filmmaking. The episode focuses on creating cinematic environments, integrating hero assets, and designing custom Procedural Content Generation (PCG) graphs for dynamic forest systems. Viewers gain insight into scalable environment design, performance considerations, and strategies for preparing worlds for virtual production, previs, and Sequencer-driven cinematics.
https://dev.epicgames.com/community/learning/tutorials/op16/unreal-engine-epic-for-indies-building-cinematic-worlds-advanced-vad-procedural-environments